The addon stack
Pre-configured to work together. You install the pack, the profiles do the rest.
UI components
What each component actually does for your gameplay, plus the addon behind it.
Cooldown manager
Your important cooldowns tracked in one place in the center of your screen, so you always know what's up, what's down, and when it'll be back, without hunting across multiple action bars. Configured per spec by Kush, so it tracks exactly what matters for maxing out your damage on whatever build you're playing.
Boss & raid mechanics
Boss and raid encounter timers announce upcoming mechanics (soaks, dodges, interrupts, positioning) with a bar, a sound and a countdown, in raids, dungeons and everything in between, making each encounter something you learn to read rather than something you memorize through repeated wipes.
Nameplates, threat & enemy castbars
Nameplates color-coded by threat and a castbar over every enemy on screen are key to keeping track of what's happening in fights with multiple targets: who's tanking, who's about to pull threat, which cast needs an interrupt, and other statuses worth watching, all at a glance instead of hovering individual unit frames.
Damage meter & performance
What's the point of putting out damage if you can't see how much DPS you're actually doing? A dedicated DPS and HPS tracker breaks down your own and the group's output, plus tools to analyze incoming damage, CCs, interrupts and basically all the data that can be summarized from the encounter, so you and your group can improve your performance.
Scrolling combat text
Replaces the default scrolling combat text with a cleaner font and smoother animations, so incoming and outgoing hits stay easy to read as they fly across the screen.
Mythic+ run timer
A minimalist countdown that fits right into the rest of the UI, tracking your pace against the key's deadline while you're pulling, so you know instantly whether you're ahead or behind instead of finding out at the last boss.
Mythic+ route planning
Pull routes are planned out before you even queue, with enemy forces percentage per pull so you know if a pull is safe or oversized before committing, and tuned around the week's specific affixes. Routes can be shared with the whole group as an import string, so everyone walks in with the same plan instead of only the leader knowing where to go.
Talents & loadouts
Switching specs or talent builds usually breaks your action bars: a keybind that cast your interrupt in one build might do something else, or nothing, in the next. Saved loadouts for every situation, paired with action bars that switch automatically alongside them, keep the right spell under the right keybind no matter which build you just swapped to.
Unit frames
Health, power, and debuffs worth dispelling, shown for you, your party and the raid in a clean, consistent frame design. Frames dim when a unit moves out of range and highlight whoever's currently tanking, so you can tell who needs attention at a glance instead of scanning a wall of identical bars.
Action bars, castbars, minimap, chat & bags
Action bars, your own castbar, minimap, chat windows and bags are rebuilt as one cohesive layout, styled to match the rest of the UI.
Theorycrafting
Runs thousands of simulated combat iterations for your exact character, right from inside the game, comparing gear, enchants, gems and talent choices by the DPS they'd actually produce. Instead of guessing which trinket or stat priority is better, you get a straight answer backed by simulated numbers.
Spell tracking
A filter that cuts through raid-wide spell noise to flag what's actually being cast at you specifically, so you notice in time to dispel it, interrupt it or pop a defensive, instead of missing it among everything else happening on screen.
UI settings
Hidden UI sliders Blizzard already built but never exposed, covering camera distance, nameplate limits and combat text, let you fine-tune the base game instead of layering more UI on top.
Ready to improve your UI?
Subscribe, import, done. The same setup Kushi uses when streaming and competing.